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PLREF.TXT
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1995-03-20
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6KB
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310 lines
Player Ready Reference Sheet
RECON
lists sensor contacts.
THINGS ship_id
lists 10 objects regardless of sensor.
FROM index# ship_id
lists 10 objects relative to a ship.
LOG "entry"
makes an entry (text) into the shipÆs log.
WHO
lists terminal, number, name and security access.
REPORT SHIP
Useful current ship status report.
REPORT ENERGY
lists energy used at various speeds
DIRECT location1 [location2]
Angle and distance from location or ship.
ZONE location
reports the owner of a location in space.
TELL system_id
reports on a star system.
ETA location1 speed location2
reports time to travel to location2.
SYSTEMS star_name
lists up to 10 star systems.
REPORT CREW
lists status of crew.
REPORT PEOPLE
lists status of all people on board.
REPORT FUNCTIONS
lists all functions and damage status.
REPORT ENGINES
reports on engines.
REPORT TRANSPORTERS
reports on transporters.
REPORT SECURITY
reports on security.
REPORT CROSSSECTION
lists sensor echo of your craft.
REPORT CLOAKING
lists status of available cloaking devices.
FUNCTION function_id
lists crew and damage status of a function.
READ message#
displays a message.
GET message#
displays a multi-line message Message# from 0 - 199.
REPORT COMPUTER
lists the multi-line messages.
ME name
Defines terminal operatorÆs name (used in log and macro save/retrieve)
MACRO macro# text
defines a macro for that terminal.
MACLIST
lists macros defined for that terminal.
MACS number
saves defined macros under your name up to ten times.
MACR number
retrieves any macros previously saved by you in that number slot.
PORT
lists status of all ports.
HELP command
lists correct syntax of commands.
INTERCEPT ship_id [speed]
gives course and speed to intercept visible ships.
VERS
lists version of game running.
HELM
COLOR number
0 for VGA/EGA or 1 for LCD.
COURSE angle
sets the shipÆs course in tenths of a degree.
SPEED speed
sets the shipÆs speed.
VIEW location
sets the centre of the viewscreen.
SCALE number
scales the viewpoint star background.
MAGNIFY number
sets magnification of ships.
STARS star_size
set the size of stars between 1-100.
MODE {TACTICAL | STRATEGIC}
sets the main view screen mode.
TRACK ship_id
sets the target ship on the console.
DAMAGE CONTROL
ASSIGN function1 number function2
moves crew from function1 to function2.
REPORT DC
lists a useful report for damage control officers.
BEAM WEAPONS
BLOCK target weapon_list
locks listed weapons to a sensor contact.
BUNLOCK weapon_list
Unlocks listed weapons.
BFIRE weapon_list
fires listed weapons.
BCHARGE weapon_list or
CHARGE weapon_list
charges listed weapons.
ARC angle weapon_list
sets the dispersion angle.
REPORT BEAM
reports on the beam weapons.
SHIPS COMPUTER
SEARCH key1 [key2] [key3]
lists all entries with keys for subsequent Get.
FIND key1 [key2] [key3]
Find the first occurance if record with matching keys.
MISSILE WEAPONS
MLOCK target weapon_list
locks listed weapons to a sensor contact.
MUNLOCK weapon_list
Unlocks listed weapons.
MFIRE weapon_list
fires the weapon list.
MLOAD weapon_list
LOAD weapon_list
loads the listed weapons.
PROXIMITY range weapon_list
sets proximity for the listed weapons.
REPORT MISSILE
reports on missile weapons.
RELOAD starbase
reloads magazines from a starbase.
COMMUNICATIONS
SEND ship_id "message "
sends message to object.
HELLO
QUERY
ID
NEWS
STATUS
ORDER ship_id mission_details
sends an order to a ship, mission_details:
WAIT
ESCORT ship_id
TRADE location location
SHADOW ship_id
ATTACK ship_id
PATROL location location
SCOUT location location
GOTO location
FLEET ship_id
RETREAT location
MODIFY ship_id angle dist
modifies the shipÆs position relative to its orders.
MODSPEED ship_id speed (rotate)
modifies the ships speed and rotation relative to its orders (full/safe can also be used in the speed slot).
READ message#
displays a message.
QUEUE
lists messages with waiting status.
DELETE message#
removes a message.
SHIPS ENGINEER
REPAIR ship_id function_id
use ship in transporter range to repair function.
TRANSPORT CREW qty_crew
{TO | FROM} ship_id function_id
TRANSPORT PASSENGERS qty_passengers {TO | FROM} ship_id function_id
Allows transport of crew, passengers
SECURITY
COND GREEN | YELLOW | RED|BLUE}
declares alert status
GIVE security_id terminal#
relocates security access to terminal,
HELM DC BEAM MISS
COMMS ENG SEC SHIELD
SCI STRAT COMP
SHIELDS CONTROL
SHIELD {ALL | FRONT | BACK | LEFT | RIGHT}
{UP | DOWN | charge_value}
raises, lowers and sets charge rate of shields
REPORT SHIELDS
list the current status of the shields
SCIENCE
SCAN {LIFE | FUNC | BEAM | MISS | GEN}
ship_id1 [ ship_id2]
general scan of ship1 using own or friendly ship2.
SENSOR {ON|OFF} sensor#
switches sensor on or off.
REPORT SENSOR
lists the status of the various sensors.
ANALYSE {LIFE | FUNC | BEAM |
MISS | GEN}
ship_id1 [ ship_id2]
detailed scan of ship1 using own or friendly ship2.
STRATEGIST
DETAIL ship_id
Lists intelligence information about the ship no matter what the distance.
TAG ship_id
Displays id of ship on main viewer.
UNTAG ship_id
Removes display of id on ships main viewer.
SCAN {LIFE | FUNC | BEAM | MISS | GEN}
ship_id1 [ ship_id2]
general scan of ship1 using own or friendly ship2.
CLOAK {ON | OFF cloak id | ALL}
turns cloaking devices on and off.
PARAMETER TYPES
This explains the parameter types.
index#
position of object in a list
file_id
code identifying a computer rec
location
either x.y or an object id
object_id
ship, starbase or star system id
ship_id
speed
dist/turn (Warp 1 = Speed 10)